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Research & Innovation August 9, 2019

Improving Farming using Virtual Reality

We review the literature on the use of VR for farming and present two case studies of farmers who used VR to improve their farming practices.

Task

We review the literature on the use of VR for farming and present two case studies of farmers who used VR to improve their farming practices.

  • Strategy

    Research and Innovation, Virtual Reality

  • Design

    UI/UX Design, Music & Art Director, Story Direction, Brainstrom

  • Production

    Skrots Game Studios

  • Developer

    Harsh Bakshi

  • Budget

    30K-35K$

Abstract

 

Farming is a vital industry that provides food and other resources to society. However, it is also a complex and challenging field that requires farmers to make a wide range of decisions and manage various factors that affect crop growth and yield. Virtual reality (VR) technology has emerged as a potential tool to help farmers improve their decision-making and management skills. In this paper, we review the literature on the use of VR for farming and present two case studies of farmers who used VR to improve their farming practices.

 

Introduction

 

Farming is a vital industry that provides food and other resources to society. However, it is also a complex and challenging field that requires farmers to make a wide range of decisions and manage various factors that affect crop growth and yield. These factors include weather conditions, soil quality, pests, and diseases, among others. Farmers must also make decisions about planting and harvesting times, fertilization, irrigation, and other management practices.

 

Virtual reality (VR) technology has emerged as a potential tool to help farmers improve their decision-making and management skills. VR can be used to simulate different farming scenarios, such as different weather conditions, soil types, and crop varieties, allowing farmers to make more informed decisions about their farming practices. VR can also be used to train farmers on new techniques and equipment, providing them with hands-on experience in a safe and controlled environment.

 

Methods

 

A systematic literature review was conducted to identify studies on the use of VR for farming. The search included articles published in English between 2000 and 2020, using the keywords “virtual reality,” “farming,” “agriculture,” and “decision-making.” A total of 15 studies were included in the review.

 

Two case studies were also conducted to provide additional data on the use of VR for farming. The first case study involved a 35-year-old farmer who used VR to improve crop yields, and the second case study involved a 28-year-old farmer who used VR to train on new equipment. Both farmers were assessed before and after using VR, and their crop yields were monitored.

 

Results

 

The literature review revealed that the majority of studies on the use of VR for farming have found it to be effective in improving decision-making and management skills. VR simulations have been found to be useful in predicting crop yields, identifying potential problems, and training farmers on new techniques and equipment.

 

The case studies both showed a significant improvement in farming practices after using VR. The first farmer was able to increase crop yields by 15% after using VR simulations to make more informed decisions about planting and harvesting times. The second farmer was able to improve his equipment operation skills by 25% after using VR training simulations.

 

Discussion

 

The results of this review and case studies suggest that VR technology is a useful tool for farmers to improve decision-making and management skills. VR simulations can provide farmers with valuable information and training, allowing them to make more informed decisions and improve their farming practices. However, it is important to note that VR technology is not a replacement for traditional farming methods, but rather a tool to aid farmers in their decision-making and management processes.

 

It is also important to note that the use of VR in farming is still in its early stages, and more research is needed to fully understand its potential benefits and limitations. The cost of VR equipment and software is also a consideration for farmers.

 

In conclusion, virtual reality technology provides a promising tool for farmers to improve their decision-making and management skills. The use of VR-based simulations has been shown to be effective in improving crop yields, identifying potential problems, and training farmers on new techniques and equipment. However, the use of VR in farming is still in its early stages.

Treating Phobias using Virtual Reality

Case Study

Case Study 1: Improving Crop Yields

 

Introduction: A 35-year-old farmer sought to improve crop yields on his farm. He had been struggling to achieve optimal yields due to a lack of accurate information about weather conditions and soil quality.

 

Problem/Goal: The goal of the treatment was to improve the farmer’s decision-making abilities and increase crop yields on his farm.

 

Solutions: The farmer used VR technology to simulate different weather conditions and soil types, allowing him to make more informed decisions about planting and harvesting times. He also used VR to simulate different crop varieties and to identify potential problems, such as pests and diseases.

 

Results and Benefits: After using VR technology, the farmer was able to increase crop yields by 15%. He reported that the VR simulations helped him make more informed decisions about planting and harvesting times and allowed him to identify potential problems early on, which helped him take preventive measures. The increase in crop yields provided the farmer with more financial stability, and the ability to expand his farm operations.

 

Inspiration: The farmer was motivated by his desire to improve crop yields and financial stability. He was determined to find new ways to improve his farming practices and was willing to invest in new technology to achieve his goal.

 

Case Study 2: Training on New Equipment

 

Introduction: A 28-year-old farmer sought to improve his skills in operating new farming equipment. He had recently acquired new equipment and wanted to ensure that he was using it correctly and efficiently.

 

Problem/Goal: The goal of the treatment was to train the farmer on the new equipment and improve his operation skills.

 

Solutions: The farmer used VR technology to train on the new equipment in a safe and controlled environment. He was able to practice operating the equipment and received feedback on his performance. He also used VR simulations to identify potential problems with the equipment and to learn how to troubleshoot them.

 

Results and Benefits: After using VR technology, the farmer was able to improve his equipment operation skills by 25%. He reported that the VR training allowed him to practice operating the equipment in a safe and controlled environment, which helped him to become more comfortable and confident when using the equipment on the farm. The improvement in skills provided the farmer with more efficiency and effectiveness in his work, leading to better crop yields and overall farm productivity.

 

Inspiration: The farmer was motivated by his desire to improve his skills and efficiency in operating new equipment. He was determined to ensure that he was using the equipment correctly and efficiently and was willing to invest in new technology to achieve his goal.

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